4/8/2023 0 Comments Retro game challenge ds rom![]() Star Prince is a vertically-scrolling shooter in the vein of Zanac, Life Force, and similar titles. While I get the reference, it would have been nice if they could have at least given you new tracks or some kind of change other than a graphical update. I believe this to be a parody of Archimendes Gradius - a version of Konami's NES shooter, Gradius, that could only be won through a contest and whose only difference from the normal game is that the powerup sprites were changed to Ramen noodles. Child Arino eventually wins a "Special Edition" of Rally King from a contest that is completely identical to the original game, with the exception of a palette change for the graphics and interstitial ads for the (fictitious) Cup Noodles soup. While the game isn't too bad the first time around, the problem is that you have to play it twice. ![]() The bird's-eye-view racing game, Rally King, is what I'd cite as the low point of Retro Game Challenge. Haggle Man 2 is almost the same as Haggle Man 1, except that it has a completely new - and actually somewhat difficult - final boss. However, it plays more like an arcade game in that, although it scrolls, you're limited to one small area per level and must eliminate all the enemies before moving onto the next (like Namco's Mappy). (hero can jump on enemies, a princess that's always getting kidnapped). Robot Ninja Haggle Man is a parody of general 8-bit "martial arts" games ( Legend of Kage and Kung Fu came to mind) and, more particularly, satirizes Capcom's Mega Man series (a blue robot hero, mad scientist villain, and its statements on similar game sequels), as well as Nintendo's Super Mario Bros. Though it has 64 stages, warps make it easy to get to the end, and as such, I finished it without continuing. It's essentially a Galaga clone with bonus asteroid-shooting stages in-between the standard bug-shooting levels. While the first few games hearken back to vintage arcades, the further you progress, the more they evolve with the times - going from a single screen Galaga clone on up to a fully-fledged sidescrolling adventure game.Ĭosmic Gate is the first, simplest, and easiest game you'll face on Retro Game Challenge. ![]() (Although the game's dialogue and voiceovers have been thoroughly Americanized, Arino's game console looks suspiciously like a Famicom.) Beating all four challenges for a single game will move the player forward in time a year, and thus onto the next game. Upon arriving in Child Arino's home in the past, Adult Arino will issue challenges based on the games he has most recently "purchased". Second, because those who are most interested in playing Retro Game Challenge are likely those who want to play retro games. This is odd for two reasons - first, because it must mean the game is aimed at adults since the player wouldn't need to be turned into a kid if they were already a kid. Thus, Arino transforms the player into a kid and sends him/her back in time to the 80s to play NES-style games with his child self. His frustration has caused a frighteningly-rendered polygonal version of his disembodied head to materialize inside the DS's of game players everywhere (or at least of those who own Retro Game Challenge) that desires to make them play the types of games he grew up with. Although much of the show's humor stems from things not always going as hoped, in Retro Game Challenge, Arino is more iresome about always losing modern games to his peers. The game stars Japanese TV personality Shinya Arino from the mega-popular TV show Game Center CX (aka Retro Game Master) - a series in which he attempts to finish classic games within a time limit. XSeed Games's Retro Game Challenge, a Namco Museum-style collection of mini-games, not only mimics games of the Vintage Era with much more success than some previous efforts I've encountered, it also goes a step farther in emulating the entire experience, and did more to take me back to those days than anything else in recent years that I can recall. ![]() Far too many times games of this sort utilize modern gaming sensibilities (eg, complicated control schemes or playing to win in one credit) so that they ultimately end up feeling like modern games that are merely posing as retro. There have been numerous attempts to recreate the look and feel of classic 8 and 16-bit games on modern gaming systems, often with mixed results.
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